Create a 12 pages page paper that discusses the effects of violent video games on children and adolescents aggression.

Do you require help with your paper? Use our custom writing service to achieve better grades and meet your deadlines. Trust our team of writing experts with your work today, and enjoy peace of mind.


Order a Similar Paper Order a Different Paper

Create a 12 pages page paper that discusses the effects of violent video games on children and adolescents aggression. Following the massive availability and popularity of video games in the market nowadays, there is a need to evaluate the effect of video games especially the violent ones on children’s behavior. In the USA currently, research indicates that a majority of children, teenagers, and young adults play video games frequently if not every day. It forms part of their leisure time whereby the average time spent on video games by children and young adolescents is seven hours per week. (Barthalow, Sestir & Davis, 2005).

According to Barthalow, Sestir & Davis (2005), young adolescents consume double the time on video games. The video games industry accumulates an annual global sale of $20 billion where it has almost outpaced the movie industry. The growing concern about scholars and policy-makers is the amount of violent content in the leading video games. The violent video games have enhanced graphics while some have explicit language, graphics, and stereotypes.

“Video Game Violence Use Among The Vulnerable Populations. The Impact Of Violent Video Games On Delinquency And Bullying Among Children With Clinically Elevated Depression Or Attention Deficit Symptoms”

Ferguson & Olson (2013) conducted research consisting of a sample of 377 participants whereby 182 suffered attention deficit problems while 284 suffered from depression. The girls were 234 while the boys were 140. The children’s mean age was 12.93 recruited from suburban and urban schools. From the urban school, the ethnicity breakdown was: whites 50%, blacks 43%, Asians 2%, and Hispanics 5%. From the suburban school, the breakdown was: whites 90%, blacks 4%, Asians 4%, and Hispanic 1% 9 (Ferguson & Olson, 2013).

Ferguson & Olson (2013) adopted the Entertainment Software Ratings Board (ESRB) to measure children’s exposure to video games.&nbsp.The children were to list 5 games that they played frequently over the past 6 months and the duration they had spent playing. The study used 16 Likert questions regarding physical and general aggression.

Writerbay.net

Our writing experts are ready and waiting to assist with any writing project you may have. From simple essays, research papers, lab reports, and dissertations, to online classes, you can be sure we have a service that perfectly matches your needs.


Order a Similar Paper Order a Different Paper